Metroid Dread Review: Why Everyone Is Talking About Samus’s Toughest Mission Yet
11.01.2026 - 12:43:51You know that feeling when a game holds your hand so tightly it might as well play itself? Waypoints everywhere, enemies that fall over if you look at them, tutorials that pop up every ten seconds. You finish it, but you barely remember a single heartbeat?spiking moment.
If you grew up on games that expected you to pay attention, to get lost, to die, learn, and then outsmart the world itself, modern blockbusters can feel weirdly hollow. You want tension. You want mystery. You want a game that respects you enough to scare you a little.
Thats exactly where Metroid Dread comes in.
Nintendo and developer MercurySteam resurrect Samus Arans side?scrolling roots on Nintendo Switch with a game that is unapologetically old?school at heart and razor?modern in execution. It’s fast, hostile, and meticulous. And more than anything, its confident enough to let you figure things out.
Metroid Dread: The Solution for Players Tired of Hand-Holding
Metroid Dread opens with a simple hook: Samus travels to the planet ZDR to investigate the source of a mysterious X Parasite signal. Moments later, your powers are stripped, doors are locked, and youre being hunted by near?invincible robots called E.M.M.I. that turn entire zones into high?stakes stealth chases.
This is the core problem Metroid Dread solves: it gives players who crave challenge, exploration, and atmosphere a modern 2D game that doesnt apologize for being hard, but feels fair. Every new ability opens previously unreachable sections of the map, every combat encounter asks you to react and adapt, and every E.M.M.I. zone dials the tension up until your palms are slick.
This isnt nostalgia for nostalgias sake. It’s a clean, precise answer to a question many Switch owners have been asking: where’s the truly demanding, tightly designed, single?player adventure I can sink into for hours? Metroid Dread is that answer.
Why this specific model?
In a world full of great side?scrollers and "Metroidvanias," what makes Metroid Dread stand out? Several things, according to both critics and players on Reddit and beyond:
- Movement that feels incredible: Samus has never felt this fluid. Her slide, wall jumps, counter parries, and later?game speed boosts blend into a rhythm that makes backtracking feel fun instead of like homework.
- Focused, handcrafted world design: ZDR isnt a giant sandbox. Its a dense, layered maze where routes subtly guide you without obvious arrows or quest markers. Players on forums consistently praise how "the game nudges without nagging."
- Real difficulty with real payoffs: Bosses hit hard, and early on they can feel brutal. But patterns are clear, controls are responsive, and success is deeply satisfying. Many Reddit users mention that once a tough boss "clicks," they feel unstoppable.
- E.M.M.I. encounters change the pace: These stalker robots add a whiff of survival horror. You cant brute?force them. You sneak, run, improvise, and when you finally earn the temporary Omega Cannon to destroy one, it feels like an event.
- Polish you expect from Nintendo: From the slick cinematics to the almost nonexistent loading once youre in an area, this feels like a flagship Nintendo Co. Ltd. releaseand a major moment for a series tied to ISIN: JP3756600007.
Crucially, Metroid Dread understands the fantasy of being Samus: a lone, hyper?competent hunter trapped in hostile territory, steadily turning from prey into predator. Every upgradeMorph Ball, Grapple Beam, Space Jump, Flash Shift, and moreisnt just a bullet point on a box, it’s a new way to move through space and control the battlefield.
At a Glance: The Facts
| Feature | User Benefit |
|---|---|
| Platform: Nintendo Switch (handheld, tabletop, docked) | Play Metroid Dread on your TV, on the go, or anywhere in between without losing performance or responsiveness. |
| Genre: 2D action-adventure "Metroidvania" | Classic exploration, backtracking, and ability-based progression with tight combat that rewards skill. |
| Dynamic 60 FPS gameplay | Smooth animations and ultra-responsive controls make dodging, parrying, and platforming precise and satisfying. |
| E.M.M.I. robot hunter zones | Intense cat-and-mouse segments that add horror-like tension and force you to think on your feet. |
| Progression through new abilities (e.g., Morph Ball, Flash Shift, Speed Booster) | Each upgrade unlocks shortcuts, secrets, and new combat options, making the world feel deeper over time. |
| Multiple difficulty settings and post-game unlocks | Normal for most players, easier Rookie Mode for accessibility, and tougher modes for veterans once you finish. |
| Amiibo and save assist features | Optional extras to gain resources or help with tough spots without changing the core challenge. |
What Users Are Saying
Across Reddit and gaming forums, the sentiment around Metroid Dread skews strongly positive, but it’s not shy about its rough edgesand that honesty is part of its appeal.
Common praise:
- Top-tier gameplay feel: Many players say this is the best Samus has ever controlled, with fast, silky movement that makes revisiting zones addictive.
- Smart level design: The world subtly funnels you forward while still feeling open. A frequent comment: "I rarely got stuck, but I never felt railroaded."
- Boss fights that stick with you: Encounters like Kraid and later late?game bosses are often called "tough but fair," with huge satisfaction once mastered.
- Strong performance on Switch: Players note that frame rate is steady and load times are short, even in handheld mode.
Common criticisms:
- Difficulty spikes: Some players find bosses and E.M.M.I. segments frustrating, especially if theyre not used to pattern recognition and quick reaction games.
- Story presentation: While the lore is rich for longtime fans, some newcomers felt the narrative was light or underexplained without prior Metroid knowledge.
- Backtracking late-game: A minority of users on forums mention the final stretch can feel a bit maze-like if youve forgotten small environmental cues.
Overall, the community perception is clear: this is a game designed for people who want to be challenged and are willing to meet it halfway. If youre looking for an easy, laid?back platformer, you may bounce off the difficulty; if you want a game that makes you earn every victory, this will hit hard.
Alternatives vs. Metroid Dread
The "Metroidvania" genre is crowded right now, with standout indie and AAA titles fighting for your time. Heres how Metroid Dread stacks up in broad strokes:
- Metroid Dread vs. Hollow Knight: Hollow Knight offers a larger, gloomier world with a lower price tag and more sprawling exploration, but it’s slower paced and more opaque. Metroid Dread is tighter, more guided, and far more focused on smooth movement and cinematic boss fights.
- Metroid Dread vs. Ori and the Will of the Wisps: Ori leans into emotional storytelling and gorgeous platforming set pieces. Metroid Dread leans into tension, combat, and the power fantasy of upgrading into a walking tank.
- Metroid Dread vs. Other Switch Platformers (like Celeste or Donkey Kong Country: Tropical Freeze): Celeste is about precision platforming and narrative, while Tropical Freeze is pure platforming challenge. Metroid Dread adds a heavy layer of exploration, ability gating, and sci?fi atmosphere, making it feel more like an adventure than a level-based game.
If you want sheer challenge plus vulnerable storytelling, Celeste or Hollow Knight might be better fits. If what you crave is a sleek, combat-driven sci?fi labyrinth that respects your skill and attention, Metroid Dread is the one you buy.
Final Verdict
Metroid Dread is not a nostalgia museum piece. It’s a sharp, modern 2D action?adventure that knows exactly what it wants to be: fast, scary, demanding, and immensely rewarding.
It gives you that rare feeling of growing masterynot through artificial RPG numbers or loot, but through your own fingers and memory. Early on, youll sprint blindly away from E.M.M.I., mash the parry button in panic, and curse bosses that destroy you in seconds. Hours later, youll be threading through enemy fire, exploiting every route and weakness, wondering how you ever thought this was impossible.
Is it for everyone? No. Players who dislike repeated deaths, learning patterns, or getting briefly lost will feel the friction immediately. But thats the point. In a market crowded with games terrified you might put the controller down, Metroid Dread trusts you to rise to the challenge.
If you own a Nintendo Switch and you care about tight controls, handcrafted level design, and that intoxicating blend of fear and empowerment, Metroid Dread absolutely deserves a spot in your library. Its one of the console’s definitive 2D experiences and a powerful reminder that Samus Aran still owns this genreand isnt interested in going easy on you.


